Visual Servoing Platform version 3.7.0
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#include <vpPanda3DLight.h>

Inheritance diagram for vpPanda3DAmbientLight:

Public Member Functions

 vpPanda3DAmbientLight (const std::string &name, const vpRGBf &color)
virtual ~vpPanda3DAmbientLight ()=default
void addToScene (NodePath &scene) const VP_OVERRIDE
const std::string & getName () const
const vpRGBfgetColor () const

Protected Attributes

std::string m_name
vpRGBf m_color

Detailed Description

Class representing an ambient light.

Ambient light are not physically possible, but are used to emulate light coming from all directions. They do not generate speculars or reflections.

See also
https://docs.panda3d.org/1.10/python/reference/panda3d.core.AmbientLight

Tutorials & Examples

Tutorials
If you are interested in using Panda3D in Augmented Reality applications, you may have a look at:

Examples
catchRBT.cpp, and tutorial-panda3d-renderer.cpp.

Definition at line 125 of file vpPanda3DLight.h.

Constructor & Destructor Documentation

◆ vpPanda3DAmbientLight()

vpPanda3DAmbientLight::vpPanda3DAmbientLight ( const std::string & name,
const vpRGBf & color )
inline

Definition at line 128 of file vpPanda3DLight.h.

References vpPanda3DLight::vpPanda3DLight().

◆ ~vpPanda3DAmbientLight()

virtual vpPanda3DAmbientLight::~vpPanda3DAmbientLight ( )
virtualdefault

Member Function Documentation

◆ addToScene()

void vpPanda3DAmbientLight::addToScene ( NodePath & scene) const
inlinevirtual

Add the light to the scene.

Parameters
sceneScene where the light should be added.

Implements vpPanda3DLight.

Definition at line 132 of file vpPanda3DLight.h.

References vpPanda3DLight::m_color, and vpPanda3DLight::m_name.

◆ getColor()

const vpRGBf & vpPanda3DLight::getColor ( ) const
inlineinherited

Get the light's color.

Returns
const vpRGBf&

Definition at line 93 of file vpPanda3DLight.h.

References m_color.

◆ getName()

const std::string & vpPanda3DLight::getName ( ) const
inlineinherited

Get the name of the light.

This name should be unique and will be required when interacting with Panda3D to fetch the node.

Definition at line 87 of file vpPanda3DLight.h.

References m_name.

Member Data Documentation

◆ m_color

vpRGBf vpPanda3DLight::m_color
protectedinherited

Name of the light. Should be unique in the scene.

Definition at line 104 of file vpPanda3DLight.h.

Referenced by vpPanda3DAmbientLight::addToScene(), vpPanda3DDirectionalLight::addToScene(), vpPanda3DPointLight::addToScene(), getColor(), and vpPanda3DLight().

◆ m_name

std::string vpPanda3DLight::m_name
protectedinherited