Visual Servoing Platform version 3.7.0
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vpPanda3DCommonFilters.h
1/*
2 * ViSP, open source Visual Servoing Platform software.
3 * Copyright (C) 2005 - 2024 by Inria. All rights reserved.
4 *
5 * This software is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 * See the file LICENSE.txt at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
12 * For using ViSP with software that can not be combined with the GNU
13 * GPL, please contact Inria about acquiring a ViSP Professional
14 * Edition License.
15 *
16 * See https://visp.inria.fr for more information.
17 *
18 * This software was developed at:
19 * Inria Rennes - Bretagne Atlantique
20 * Campus Universitaire de Beaulieu
21 * 35042 Rennes Cedex
22 * France
23 *
24 * If you have questions regarding the use of this file, please contact
25 * Inria at visp@inria.fr
26 *
27 * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
28 * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
29 */
30
31#ifndef VP_PANDA3D_COMMON_FILTERS_H
32#define VP_PANDA3D_COMMON_FILTERS_H
33
34#include <visp3/core/vpConfig.h>
35
36#if defined(VISP_HAVE_PANDA3D)
37
38#include <visp3/ar/vpPanda3DPostProcessFilter.h>
39
40
43
56{
57public:
58 vpPanda3DLuminanceFilter(const std::string &name, std::shared_ptr<vpPanda3DRGBRenderer> inputRenderer, bool isOutput);
59 FrameBufferProperties getBufferProperties() const VP_OVERRIDE;
60 void getRender(vpImage<unsigned char> &I) const;
61
62private:
63 static const std::string FRAGMENT_SHADER;
64};
65
80{
81public:
82 vpPanda3DGaussianBlur(const std::string &name, std::shared_ptr<vpPanda3DBaseRenderer> inputRenderer, bool isOutput);
83 FrameBufferProperties getBufferProperties() const VP_OVERRIDE;
84 void getRender(vpImage<unsigned char> &I) const;
85
86private:
87 static const std::string FRAGMENT_SHADER;
88};
89
108{
109public:
110 vpPanda3DCanny(const std::string &name, std::shared_ptr<vpPanda3DBaseRenderer> inputRenderer, bool isOutput, float edgeThreshold);
111 FrameBufferProperties getBufferProperties() const VP_OVERRIDE;
112 void getRender(vpImage<vpRGBf> &I) const;
113 void setEdgeThreshold(float edgeThreshold);
114
115protected:
116 void setupScene() VP_OVERRIDE;
117
118private:
119 static const std::string FRAGMENT_SHADER;
120 float m_edgeThreshold;
121};
122
123END_VISP_NAMESPACE
124#endif
125#endif
Definition of the vpImage class member functions.
Definition vpImage.h:131
void getRender(vpImage< vpRGBf > &I) const
void setEdgeThreshold(float edgeThreshold)
vpPanda3DCanny(const std::string &name, std::shared_ptr< vpPanda3DBaseRenderer > inputRenderer, bool isOutput, float edgeThreshold)
void getRender(vpImage< unsigned char > &I) const
vpPanda3DGaussianBlur(const std::string &name, std::shared_ptr< vpPanda3DBaseRenderer > inputRenderer, bool isOutput)
void getRender(vpImage< unsigned char > &I) const
vpPanda3DLuminanceFilter(const std::string &name, std::shared_ptr< vpPanda3DRGBRenderer > inputRenderer, bool isOutput)
virtual FrameBufferProperties getBufferProperties() const =0
virtual void setupScene() VP_OVERRIDE
Initialize the scene for this specific renderer.
vpPanda3DPostProcessFilter(const std::string &name, std::shared_ptr< vpPanda3DBaseRenderer > inputRenderer, bool isOutput, std::string fragmentShader)
Implementation of a traditional RGB renderer in Panda3D.