Rheolef
7.2
an efficient C++ finite element environment
diffusion_isotropic.h
Tensor diffusion – isotropic case
struct
A
{
tensor
operator()
(
const
point
& x)
const
{
return
tensor::eye
(
d
); }
A
(
size_t
d1) :
d
(d1) {}
size_t
d
;
};
point
see the point page for the full documentation
tensor
see the tensor page for the full documentation
rheolef::eye
solver_basic< Float > eye()
see the eye page for the full documentation
Definition:
eye.h:74
A
Definition:
diffusion_isotropic.h:25
A::d
size_t d
Definition:
diffusion_isotropic.h:28
A::operator()
tensor operator()(const point &x) const
Definition:
diffusion_isotropic.h:26
A::A
A(size_t d1)
Definition:
diffusion_isotropic.h:27